Point cache ei taida tossa tapauksessa auttaa: eikös blenderin fluidisimu muokkaa fluidiobun topologiaa frame framelta samalla tavalla ku real flow?
Lainausi on tost pointcache import/export skriptistä
"Using a point cache isn't editable, but it can exactly support any kind of animation, on any kind of object, so long as the topology or vertex count/order doesn't change between frames."