9.6 uusii juttui:
New OBJ I/O
A new, highly optimized OBJ I/O plugin has been built from the ground up. Supports:
Geometry
Materials
Texture Maps
Bump Maps
Continuous and Discontinuous UVs
Vertex Normals
Groups
Shading Groups
Export UV Maps for Projection Types: PLANAR, CYLINDRICAL, SPHERICAL, CUBIC, FRONT
Points and Lines
Allow the user to determine if the new OBJ exporter will or will not merge points in export with a new option, OBJ Merge Points. When checked on, vertices will be merged; when off, then none of the vertices are merged.
OBJ I/O: Added ZBrush Mode to user interface. ZBrush does not seem to want to handle all the additional features supported in the new OBJ export, such as textures, etc., and needed different handling of point order than the new OBJ I/O provides. Our previous OBJ exporter handled export to ZBrush successfully, so those export routines have been added back in and they engage when you export using the Zbrush compatibility mode.
The ZBrush-compatible OBJ reader has now been added. Now, if ZBrush mode is selected, the reader will read in the object with Zbrush selection sets (groups) intact.