Teen DarkBasic Professionalilla (Jostainhan se on pakko aloittaa
) ja sen pitäisi tukea UVW mappeja.
Kokeile DX:n omalla x viewerillä näkyykö mappi vai ei.
Jos näkyy, on ongelma käyttämässäsi pelimoottorissa. Jos ei, niin ongelma on sitten konvertoinnissa.
Hmm.. Outoa, nyt kun kokeilin niin tuolla viewerillä ei näy mikään .x tiedosto. Error:
Loading model - C:\Program Files\The Game Creators\Dark Basic Professional Online\Projects\Zombie\models\gun\gun.X
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: error X3539: ps_1_x is not supported in this version of the compiler
memory(114,32): ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
SAS: Could not load effect 'Resource:#103'
Failed to load default material at mesh:찀è湥tƙĈ촰è湥䱴杩瑨 material:0
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'' material 0 - Could not find file 'Default.fx'.
Reverting to the default effect.
SAS: error X3539: ps_1_x is not supported in this version of the compiler
memory(114,32): ID3DXEffectCompiler::CompileEffect: There was an error compiling expression
ID3DXEffectCompiler: Compilation failed
SAS: Could not load effect 'Resource:#103'
Failed to load default material at mesh:퐀ê material:0
Nyt on tommonen ongelma.